Large City: Et Ci-tyalfo̠m Hadfow

Et Ci-tyalfo̠m Hadfow

Et Ci-tyalfo̠m Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceIm Ljōaftō Kingdom
RegionNoftaf Kren Fōn Woodlands
Founded1065
Community LeaderLord Shêpînh
Area235 km2 (94 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation4004 m (13136 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population55441
Population Density235 people per km2 (589 people per mi2)
Town AuraWild Magic
Naming
Native nameEt Ci-tyalfo̠m Hadfow
Pronunciation/et ci/ /ˈtjalfo̠m/
Direct Translation[nostril] [cove]
Translation[Not Yet Translated]

Et Ci-tyalfo̠m Hadfow (/et ci/ /ˈtjalfo̠m/ [nostril] [cove]) is a subtropical Large City located in Im Ljōaftō Kingdom, Moko̠ë Empire, within the Warren.

The name Et Ci-tyalfo̠m Hadfow is derived from the Goblin language, as Et Ci-tyalfo̠m Hadfow was founded by Joīkīkī Vú̄shvé̄ 'Lilith Daisy' Vú̄ Ga̋sh Vúchīkī, who was culturaly Wood Elf.

Climate

Et Ci-tyalfo̠m Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a freezing -2°C (29°F). Et Ci-tyalfo̠m Hadfow receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Et Ci-tyalfo̠m Hadfow covers an area of nearly 235 km2 (94 mi2), and an average elevation of 4004 m (13136 ft) above sea level.

Overview

Et Ci-tyalfo̠m Hadfow was founded durring the late 12th century in fall of the year 1065, by Joīkīkī Vú̄shvé̄ 'Lilith Daisy' Vú̄ Ga̋sh Vúchīkī. The establishment of Et Ci-tyalfo̠m Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Et Ci-tyalfo̠m Hadfow's construction back out of the project. Joīkīkī Vú̄shvé̄ 'Lilith Daisy' Vú̄ Ga̋sh Vúchīkī pushed on reguardles, and Et Ci-tyalfo̠m Hadfow was finished, but starts off as a terible place to live.

Et Ci-tyalfo̠m Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Et Ci-tyalfo̠m Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Et Ci-tyalfo̠m Hadfow is buildings are arranged within a network of narrow baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Et Ci-tyalfo̠m Hadfow's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A quick look in any direction shows Et Ci-tyalfo̠m Hadfow is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Et Ci-tyalfo̠m Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Et Ci-tyalfo̠m Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Et Ci-tyalfo̠m Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Et Ci-tyalfo̠m Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Et Ci-tyalfo̠m Hadfow's parks.

Et Ci-tyalfo̠m Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Et Ci-tyalfo̠m Hadfow.

Et Ci-tyalfo̠m Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Et Ci-tyalfo̠m Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Et Ci-tyalfo̠m Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Et Ci-tyalfo̠m Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Et Ci-tyalfo̠m Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Et Ci-tyalfo̠m Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Et Ci-tyalfo̠m Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Et Ci-tyalfo̠m Hadfow's public wards, blessings, and other arcane systems.

Et Ci-tyalfo̠m Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Et Ci-tyalfo̠m Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Et Ci-tyalfo̠m Hadfow's grid is powered by a god's will and kindness.

Et Ci-tyalfo̠m Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Et Ci-tyalfo̠m Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Et Ci-tyalfo̠m Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Et Ci-tyalfo̠m Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Et Ci-tyalfo̠m Hadfow's natural decorations nor waterways.

Et Ci-tyalfo̠m Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Et Ci-tyalfo̠m Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Et Ci-tyalfo̠m Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Et Ci-tyalfo̠m Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Et Ci-tyalfo̠m Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Et Ci-tyalfo̠m Hadfow the water is caffeinated.

The Devil Dog near Et Ci-tyalfo̠m Hadfow are known to be almost tame, such that they can be put to domestic use.

Et Ci-tyalfo̠m Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Truename Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 168
  • Farm Laborer: 252
  • Hunters: 184
  • Milk Maids: 154
  • Ranchers: 76
  • Ranch Hands: 147
  • Shepherds: 128
    • Farmland: 225090 m2
    • Cattle and Similar Creatures: 13860
    • Poultry: 166323
    • Swine: 11088
    • Sheep: 554
    • Goats: 110
    • Horses, Mounts, and Beasts of Burden: 5544

Craftsmen

  • Arms and Toolmakers: 110
  • Blacksmiths: 128
  • Bookbinders: 65
  • Buckle-makers: 77
  • Cabinetmakers: 132
  • Candlemakers: 168
  • Carpenters: 209
  • Clothmakers: 138
  • Coach and Harness Makers: 58
  • Coopers: 135
  • Copper, Brass, Tin, Zinc, and Lead Workers: 77
  • Copyists: 52
  • Cutlers: 46
  • Fabricworkers: 132
  • Farrier: 482
  • Furriers: 35
  • Glassworkers: 191
  • Gunsmiths: 124
  • Harness-Makers: 53
  • Hatters: 105
  • Hosiery Workers: 40
  • Jewelers: 64
  • Leatherwrights: 145
  • Locksmiths: 57
  • Matchstick makers: 88
  • Musical Instrument Makers: 73
  • Painters, Structures and Fixtures: 74
  • Paper Workers: 77
  • Plasterers: 77
  • Pursemakers: 92
  • Roofers: 58
  • Ropemakers: 56
  • Rugmakers: 53
  • Saddlers: 104
  • Scabbardmakers: 112
  • Scalemakers: 59
  • Scientific, Surgical, and Optical Instrument Makers: 36
  • Sculptors, Structures and Fixtures: 51
  • Shoemakers: 52
  • Soap and Tallow Workers: 194
  • Tailors: 336
  • Tanners: 70
  • Upholsterers: 81
  • Watchmakers: 74
  • Weavers: 178
  • Whitesmiths: 43

Merchants

  • Adventuring Goods Retellers: 39
  • Arcana Sellers: 39
  • Beer-Sellers: 72
  • Booksellers: 81
  • Butchers: 149
  • Chandlers: 132
  • Chicken Butchers: 144
  • Entrepreneurs: 59
  • Fine Clothiers: 138
  • Fishmongers: 138
  • Florists: 34
  • Potion Sellers: 93
  • Resellers: 213
  • Spice Merchants: 78
  • Wine-sellers: 115
  • Wheelwright: 81
  • Woodsellers: 51

Service workers

  • Bakers: 326
  • Barbers: 257
  • Coachmen: 81
  • Cooks: 264
  • Doctors: 119
  • Gamekeepers: 92
  • Grooms: 49
  • Hairdressers: 205
  • Healers: 144
  • Housekeepers: 173
  • Housemaids: 308
  • House Stewards: 163
  • Inns: 53
  • Laundry maids: 102
  • Maidservants: 184
  • Nursery Maids: 104
  • Pastrycooks: 163
  • Restaurateur: 205
  • Tavern Keepers: 231

Specialized Laborer

  • Ashworkers: 76
  • Bleachers: 49
  • Chemical Workers: 31
  • Coal Heavers: 120
  • In-Town Couriers: 123
  • Long Haul Couriers: 128
  • Dockyard Workers: 113
  • Gas Workers: 26
  • Hay Merchants: 45
  • Leech Collectors: 136
  • Millers: 132
  • Miners: 126
  • Oilmen and Polishers: 86
  • Postmen: 120
  • Pure Finder: 73
  • Skinners: 173
  • Sugar Refiners: 32
  • Tosher: 90
  • Warehousemen: 221
  • Watercarriers: 119
  • Watermen, Bargemen, etc.: 173

Skilled Laborers

  • Accountants: 68
  • Alchemist: 83
  • Clerk: 110
  • Dentists: 56
  • Educators: 151
  • Engineers: 84
  • Gardeners: 56
  • Mages: 42
  • Plumbers: 57
  • Pharmacist: 66
  • Professors: 24
  • Scientists: 41
  • Wizards: 24

Civil Servants

  • Adventurers: 54
  • Bankers: 77
  • Civil Clerks: 117
  • Civic Iudex: 61
  • Consultants: 36
  • Exorcist: 113
  • Fixers: 68
  • Kami Clerk: 105
  • Landlords: 109
  • Lawyers: 67
  • Legend Keepers: 97
  • Militia Officers: 369
  • Monks, Monastic: 178
  • Monks, Civic: 184
  • Historian, Oral: 132
  • Historian, Textual: 65
  • Policemen, Sheriffs, etc.: 135
  • Priests: 241
  • Rangers: 72
  • Rat Catchers: 80
  • Scholars: 88
  • Spiritualist: 97
  • Slayers: 31
  • Storytellers: 235
  • Military Officers: 173

Cottage Industries

  • Brewers: 158
  • Comfort Services: 198
  • Enchanters: 61
  • Herbalists: 60
  • Jaminators: 184
  • Needleworkers: 191
  • Potters: 92
  • Preserve Makers: 173
  • Quilters: 75
  • Seamsters: 326
  • Spinners: 145
  • Tinker: 63
  • Weaver: 138

Artists

  • Actors: 58
  • Architects: 21
  • Bards: 88
  • Costumers: 33
  • Dancers: 66
  • Drafters: 36
  • Engravers: 44
  • Fine Furniture Carpenters: 27
  • Glaziers: 57
  • Inlayers: 55
  • Musicians: 158
  • Painters, Art: 28
  • Playwrights: 58
  • Sculptors, Art: 50
  • Wood Carvers: 178
  • Writers: 184

Produce Industries

  • Butter Churners: 191
  • Canners: 158
  • Cheesmakers: 205
  • Ice Merchants: 24
  • Millers: 110
  • Picklers: 92
  • Smokers: 71
  • Stockmakers: 59
  • Tobacconists: 84
  • Tallowmakers: 126

21012 of Et Ci-tyalfo̠m Hadfow's population work within a Foundational Occupation.

29994 of Et Ci-tyalfo̠m Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 4435 (8%) are noncontributers.

Points of Interest

Et Ci-tyalfo̠m Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Et Ci-tyalfo̠m Hadfow. Et Ci-tyalfo̠m Hadfow's militia's elite squad is named after .

History